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How to Use Saturation & Distortion in Sound Design for Electronic Music - FabFilter Saturn Tutorial
Electronic Music and Sound Design - Theory and Practice with Max/Msp - Volume 1
Topics Digital Audio and Sampled Sounds: decimation, blocks technique, slicing, scrubbing, timing and polyphony - Delay Lines: echoes, looping, flanger, chorus, comb and allpass filters, phaser, pitch shifting, reverse, variable delay, Karplus-Strong algorithm - Creative Uses of Dynamics Processors: envelope followers, compressors, limiters, live normalizers, expanders, gates, side chains, ducking - The Art of Organizing Sound: simple, complex and compound motion processes, motion within timbre, algorithmic control of motion, motion sequences - MIDI and Handling MIDI Messages in Max - Max for Live: audio effects, virtual instruments, MIDI effects, Live API and Live Object Model. Alessandro Cipriani and Maurizio Giri have produced a series of "interactive and enhanced books" that present the student of computer music with the finest and most comprehensive electroacoustic curriculum in the world. By "illustrating" the text with a wealth of figures and clearly explained equations, they take the reader "under the hood" and reveal the algorithms that make our computing machines "sing". I firmly believe that this series by Cipriani and Giri, these "interactive and enhanced books", In Electronic Music and Sound Design, Cipriani and Giri feed the hands, they feed the ears, and they feed the minds of the students in ways and to a degree that no computer music textbook has ever done. Electronic Music and Sound Design.
For the owners of the third edition of the book there is a Max 8 pdf addendum on the support page. Comprehensive online support, running parallel to the explanations in the book, includes hundreds of sample patches, analyses, interactive sound-building exercises, and reverse engineering exercises.
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