Mutants & Masterminds HQ - Green Ronin Online StoreExecutive Producer Chris Pramas. Schwalb, Marc Schmalz. All rights reserved. Reference to other copyrighted material in no way constitutes a challenge to the respective copyright holders of that material. The following text is Open Gaming Content: all stat blocks and game information, except for material previously declared Product Identity. Permission is granted to print one copy of the electronic version of this product for personal use.
Mutants & Masterminds [How to Play]
Mutants & Masterminds - Paragons
Each features suggestions for variations of the archetype as well as a trio of capers appropriate for the villain. The archetypes inside are: Arrogant Paragon - destined to rule all "lesser beings. Criminal Prankster - the clown princess of crime. Great Hunter - hunting the most dangerous game. Homicidal Psychopath - giving power tools a bad name.
The game system is designed to allow players to create virtually any type of hero or villain desired. In the late s, Steve Kenson had an idea for a superhero setting that he had been contracted to produce. Through a series of misfortunes, the project fell through and he was left with a partially completed manuscript. Shopping it around to various publishers, none were interested superhero game popularity had declined at that time  until he talked to Chris Pramas President of Green Ronin Publishing about the setting. Pramas made the offer to publish the setting if Kenson would also create a superhero game system based on the d20 System.
Log In. New Account or Log In. Hide my password.
handbook of excipients pdf download
Log In. New Account or Log In. Hide my password. Get the newsletter. Subscribe to get the free product of the week! One-click unsubscribe later if you don't enjoy the newsletter.