Metal Programming Guide
Metal enables Apple developers to maximize performance in demanding tasks like 3D graphics, games, scientific programming, visualization, and GPU-accelerated machine learning. Clayton introduces the essential Metal, graphics, and math concepts every graphics programmer needs to know. Clayton also provides coverage of the Metal Compute Pipeline, demonstrating practical GPU programming applications ranging from image processing to neural networking. This book offers everything you need to know, from basic mathematical concepts to advanced coding techniques. You'll learn by building this fascinating 3D solar system simulator! Through the solar system example project, you'll learn how to incorporate a variety of graphic and animation techniques into your applications. You will also discover how the full spectrum of 3D development that awaits, with topics such as lighting, texture-mapping, modeling, shaders, blending modes, and several more advanced concepts.
The Metal framework supports GPU-accelerated advanced 3D graphics rendering and data-parallel computation workloads. Metal provides a modern and streamlined API for fine-grained, low-level control of the organization, processing, and submission of graphics and computation commands, as well as the management of the associated data and resources for these commands. This document describes the fundamental concepts of Metal: the command submission model, the memory management model, and the use of independently compiled code for graphics shader and data-parallel computation functions. The document then details how to use the Metal API to write an app. Fundamental Metal Concepts briefly describes the main features of Metal. Resource Objects: Buffers and Textures discusses the management of device memory, including buffer and texture objects that represent GPU memory allocations. Functions and Libraries describes how Metal shading language code can be represented in a Metal app, and how Metal shading language code is loaded onto and executed by the GPU.
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The difference is that Metal is not cross-platform. This tutorial is designed so that anyone can go through it, regardless of your 3D graphics background — however, things will move along fairly quickly.
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Addison-Wesley Professional, Packt Publishing, Use test-driven approach to develop highly-functional iOS apps with Swift 4 and Xcode 9. Test-driven development TDD is a proven way to find software bugs early. Writing tests before you code improves the structure and maintainability of your apps. Using TDD, in combination with Swift 4's improved syntax, means there is no Apress,