Understanding by Design Wiggins & McTighe - PDFReflections Cultural Evidence. Backward design implies to deactivate the teacher and activate the learner. We should put our "learner hat"on and consider what the learner will need in order to accomplish the learning goals. What content is worthy of understanding? What enduring understandings are desired?
Backward design as a mobile application development strategy
Backward design is a method of designing educational curriculum by setting goals before choosing instructional methods and forms of assessment. Backward design of curriculum typically involves three stages:   . Backward design challenges "traditional" methods of curriculum planning. Supporters of backward design liken the process to using a "road map". In contrast, in traditional curriculum planning there is no formal destination identified before the journey begins. The idea in backward design is to teach toward the "end point" or learning goals, which typically ensures that content taught remains focused and organized.
Note that earlier units use the UbD original template, while many newer units utilize the 2. We hope units are useful to teachers developing curriculum globally. If you have any questions about this site, contact Dr. Participants are paid a stipend for attending and travel and receive 30 CPE hours. Innovative Empires , Marisa C. What Causes Revolt?
Educational Technology Research and Development. Backward design is a well-established design strategy that has been used to produce educational curriculum for decades. Developed in the late s by Wiggins and McTighe , , backward design is a curriculum design strategy.
Meier, Ed. Explains a backward design process to avoid common problems. Reside at the heart of the discipline involve doing the subject. Require un-coverage of abstract or often misunderstood ideas. Offer potential for engaging students. Designing assignments and assessment that evoke possible answers.