Fundamentals of Computer Graphics
I love you Hoi-En. Back in the 90s, one book was ubiquitous in the world of Computer Graphics. It was commonly referenced by the best programmers of that era in interviews and articles. By , the book popularity had been acknowledged with a Front Line Award. In order to keep up with the explosion of CG, the book has been updated twice.
The following list is primarily intended as a study guide for graduate students masters or PhD who intend to do research in the area of computer graphics. Computer graphics has involved into a fairly mature field so that a decent foundation is required before good research can be done. The list gives several books that I would recommend to read. There are many different types of books and it is sometimes difficult to pick the right one. Personally, I prefer to start reading books that are less formal, more redundant and give a good intuitive understanding of a topic. These type of books might be criticized for being too easy and not rigorous enough. However, if your background is computer science, it might be hard to understand advanced mathematical texts at the beginning.
Skip to main content. Computer Graphics. Computer Graphics: Principles and Practice 3rd Edition. Only 10 left in stock - order soon. However, I'm basing the review based on what I have read up to know and what I have browse in the book. Note that if you have the second edition, this is a whole new book. Completely rewritten.
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The resulting images may be stored for viewing later possibly as an animation or displayed in real time. In computer graphics software, 2D applications may use 3D techniques to achieve effects such as lighting , and, similarly, 3D may use some 2D rendering techniques. The objects in 3D computer graphics are often referred to as 3D models. Unlike the rendered image, a model's data is contained within a graphical data file. A 3D model is a mathematical representation of any three-dimensional object; a model is not technically a graphic until it is displayed.