Hot At Siggraph - Multithreading for Visual Effects - TechEnablementAn understanding of physics is essential for creating believable animated motion. Many basic concepts in animation such as follow-through, drag, and weight shift are clearer when considered in the context of basic mechanics. This course was developed with support from the National Science Foundation by Alejandro Garcia, who was on leave at the Department of Artistic Development at DreamWorks Animation SKG, where he presented over 30 classes and special lectures on physics as it applies to animation. The course covers essential topics from physical mechanics to basic bio-mechanics that apply specifically to character animation. A recent surge in production of 2D-to-3D converted films has established this technique as a permanent part of the stereoscopic entertainment industry. Proper conversion is not a simplistic post-production process. It requires exceptionally complex and nuanced stereoscopic visual effects that, if improperly applied, can result in poor quality films and physical pain on the part of the audience.
New Book: Multithreading for Visual Effects
Looking for the courses? Computer generated volumetric elements such as clouds, fire, and whitewater, are becoming commonplace in movie production. The goal of this course is to familiarize attendees with the technology behind these effects. In addition to learning the basics of the technology, attendees will also be exposed to the rationales behind the sometimes drastically different development choices taken and solutions employed by the presenters, who have experience with and have authored proprietary and commercial volumetrics tools. The course begins with a quick introduction to generating and rendering volumes. We then present a production usable volumetrics toolkit, focusing on the feature set and why those features are desirable. The production system presentations will delve into development history, how the tools are used by artists, and the strengths and weaknesses of the software.
Multithreading for Visual Effects book review
In programming, nothing is better than a good book. You will often ear that from many experienced programmers. Today I want to share my humble review of Multithreading for Visual Effects. This book has been created after the Multithreading and VFX courses session at Siggraph where some companies were presenting how they used multithreading in their tools. The results where so interesting they decide to gather them and make a book.